If you've been looking for a solid roblox studio plugin roundify tutorial to help clean up your game's interface, you've come to the right place. We've all been there—you're building a masterpiece of a game, but your UI looks like it was designed in a spreadsheet from 1995. Those sharp, 90-degree corners on your buttons and frames just don't have that modern "pop" that players expect these days. Rounding those corners out can instantly make your game feel more professional and polished.
While Roblox has introduced some built-in tools like UICorner recently, the Roundify plugin remains a staple for many developers because of how it handles certain textures and borders. It's a bit of a classic, and honestly, it's still one of the fastest ways to get that clean look without messing around with too many property settings. Let's dive into how you can get this working in your own project.
Why use Roundify instead of UICorner?
You might be wondering why we're even doing a roblox studio plugin roundify tutorial when there's a built-in UICorner object. That's a fair question. UICorner is great for simple rounding, but it can sometimes be a bit finicky with borders or when you're trying to apply specific gradients and images.
Roundify works a little differently. Instead of just "bending" the edges of a frame, it actually converts your frame into an ImageLabel or ImageButton and applies a "9-slice" technique. This means you get much more control over how the borders look, and it tends to be a bit more stable when you're resizing elements across different screen resolutions. Plus, for those of us who have been developing on Roblox for years, it's just a familiar, reliable workflow.
Getting the plugin installed
Before we can start making things look pretty, you need the tool. Open up Roblox Studio and head over to the "Toolbox" tab. If you don't see it, go to the "View" tab at the top and click the Toolbox icon.
Once the Toolbox is open, switch the category to "Plugins" and search for "Roundify." You'll probably see a few options, but you want to grab the one that's well-rated and has a high number of installs. The most popular version is usually by Stellex. Click install, and once it's done, you'll see a new icon in your "Plugins" tab at the top of the screen. It looks like a little square with rounded corners—pretty self-explanatory!
The basic workflow: Your first rounded button
Now for the fun part of this roblox studio plugin roundify tutorial. Let's actually use the thing.
- Create your UI element: Start by inserting a
ScreenGuiinto yourStarterGuifolder. Inside that, add aFrameor aTextButton. - Size it up: Don't worry about the color or the corners yet. Just get the size and position where you want it.
- Open Roundify: With your frame or button selected in the Explorer window, click the Roundify icon in your Plugins tab.
- Check the settings: A small window will pop up. You'll see options for "Border" and "Global Settings." For now, just keep the default settings and hit the big "Roundify" button.
Suddenly, your boring square frame has become a sleek, rounded shape. If you look at the Explorer, you'll notice that the plugin has added an ImageLabel inside your frame (or turned the button into one). This is where the magic happens.
Understanding the 9-Slice trick
What Roundify is actually doing is using a property called ScaleType = Slice. This tells Roblox to take a small image of a rounded corner and stretch the middle parts while keeping the corners perfect. If you've ever tried to scale a rounded image and it looked all stretched and ugly, 9-slicing is the solution to that. The plugin handles all the math for you, so you don't have to manually input the SliceCenter coordinates.
Customizing your look
Just hitting "Roundify" is only the beginning. You probably want to change the color or add a border to make it stand out.
Changing colors
One thing that confuses people is that once you've "Roundified" a frame, changing the BackgroundColor3 of the original frame won't do anything. Why? Because the rounded part is now an ImageLabel sitting on top. To change the color, you need to select the ImageLabel that the plugin created and change its ImageColor3 property.
Adding borders
If you want a border around your rounded frame, Roundify has a specific setting for that. Before you click the main button in the plugin menu, look for the "Border" toggle. You can set the thickness and the color right there. It creates a secondary image that acts as the outline. It's way cleaner than trying to use the default Roblox BorderSizePixel property, which doesn't really play nice with rounded edges.
Common mistakes and how to fix them
Even though this roblox studio plugin roundify tutorial is meant to be simple, things can go sideways. Here are a few things I've run into over the years:
- The "Invisible" Frame: Sometimes you'll Roundify something and the original frame stays visible behind the new rounded corners. This leaves weird little sharp edges poking out. The fix is easy: just set the
BackgroundTransparencyof your original Frame to 1. - Blurry Edges: If your rounded corners look pixelated or blurry, it's usually because the UI is scaled really large or the
SliceCentergot messed up. Usually, just undoing and trying again fixes it, or you can manually check theImageLabelproperties to make sure the resolution looks okay. - Z-Index Issues: If you have text inside your button and it disappears after using Roundify, it's likely a Z-Index problem. The new
ImageLabelmight be sitting "above" your text. Just adjust theZIndexof your text to be higher than the image, and it'll pop right back to the front.
Advanced tips for pro UI
If you want to take things further, don't just stop at a single rounded box. Try layering them! You can create a main rounded frame and then put smaller, slightly darker rounded frames inside it to create a sense of depth or "inset" buttons.
Also, remember that Roundify works with gradients. Since the output is an ImageLabel, you can insert a UIGradient object directly into it. This is how you get those fancy-looking buttons that fade from a light blue to a dark blue. It adds a level of polish that makes your game look like a high-budget production.
Another tip: if you're making a circular profile picture, you can set the "Roundness" or "Corner Radius" (depending on the plugin version you have) to a very high number, or just make sure your frame is a perfect square before Roundifying it. It saves you the trouble of uploading your own circular assets.
Is Roundify still relevant in 2024?
I get asked this a lot because of UICorner. The truth is, it's about preference. UICorner is "cleaner" in the Explorer because it doesn't add extra images, but Roundify gives you that baked-in look that can be easier to manage when you're doing complex UI animations. Also, Roundify's border handling is still, in my opinion, superior for certain aesthetics.
If you're just doing a quick prototype, UICorner is fine. But if you're building a full UI kit and you want total control over the "feel" of your buttons, knowing your way around this plugin is a huge plus.
Final thoughts
Hopefully, this roblox studio plugin roundify tutorial cleared up any confusion you had about the process. It's one of those tools that seems simple—and it is—but it makes a massive difference in how players perceive your game. Nobody likes a clunky interface, and with Roundify, you have no excuse for having sharp edges anymore.
Just remember: keep your Z-Indexes in check, don't forget to set your background transparency to 1, and always play around with the ImageColor3 to get that perfect shade. Once you get the hang of it, you'll be Roundifying every UI element in sight. Happy building, and I can't wait to see those sleek interfaces in the next big front-page game!